(Note: Habitation Districts on habitats do not. * * Building Slots are now unlocked through expanding the infrastructure of a colony by constructing City, Hive, or Nexus Districts, by upgrading the capital building of the planet, or through civilian infrastructure technologies. * Send Envoys to build Spy Networks in other Empires, gathering information and intelligence. Empires will now have to send an Envoy as a diplomat to initiate first contact with another Empire, and from there build relations to increase the knowledge of that Empire. * Intelligence and First contact has been completely redone in the ‘Dick’ patch. * Show off your sinister side with 10 new Steam achievements. And once that crisis is taken care of, you can relinquish your powers. You can now be elected the Custodian of the Galactic Community, with new powers to strengthen you against any crisis the galaxy faces. * Save the galaxy from the evilness that exists within it. Build up a fleet backed up by the most powerful ship the galaxy has ever seen and let no one stand in your way as you try to breach the veil of reality through any means possible. * Set your Empire down the path of destruction with a new ascension perk to Become the Crisis. * Take advantage of the Spy Networks your envoys build in other Empires and perform covert operations on them to steal their technologies, acquire assets, sabotage starbases, and much more.
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